Archive for November, 2007

AWESOME vehicle footage from Frontlines: Fuel of War

Friday, November 30th, 2007
Skirmish - Clueless
Skirmish
Clueless
Here is a new video for Frontlines: Fuel of War in which the the various vehicles in the game are showcased and explained. The video is narrated by Commander Robert Trainor from the 125th Stray Dogs. Make sure you check this video out as it is a great one.


New footage posted about infantry classes in Frontlines: Fuel of war

Tuesday, November 27th, 2007
Skirmish - Clueless
Skirmish
Clueless
Here is a video that was released in which Joe Halper, Senior Producer from Kaos Studios, walks you through the infantry aspect of choosing weapons and roles in Frontlines: Fuel of War.


Frontlines: Warfare sound effects explained…

Monday, November 19th, 2007
Skirmish - Clueless
Skirmish
Clueless

I saw this and thought it was a REALLY interesting feature:
(From the article [ HERE ] )

Delay and distance sounds or Level of Detail (L.O.D.) is what I am most excited about with the sound in our game. It’s something that no other game is doing to this extent. The delay of gun fire and explosions is simple. When you see the flash of an explosion in the distance you will not hear it right away. There is a delay based on distance, the farther away the longer the delay. We originally did the math at 769mph or 1128ft/s (the speed of sound). You would be surprised how long of a delay at such short distances this math provides. So we speed up the delay system so you can hear the audio sooner and get the feedback, it is definitely noticeable and very fun.

Frontlines banner

The other aspect is the distance sounds and this feature is what I am really excited about. Each weapon and vehicle weapon (some vehicle engines - jets and helicopters) and explosions has unique sounds based on the distance and location from the player. So weapons have three distinct sounds. When firing from your perspective (in the first person), you hear a fat, stereo-widened image of the sound. This sound has the most detail and clarity. When you are close to the weapon firing (the weapon in the third person), you will hear a mono positional sound with slightly less detail then the first version. Then there is the distant sound that you hear when the weapon is fired far away from you. The blast of a close tank shell, thumps at distance. The roar of the mini-gun growls with mechanized terror when close, but fizzles and roars from far away. Explosions blast with dirt and debris partials when close, and they pop and rumble at a distance.


New Frontlines movie posted on drones…

Friday, November 16th, 2007
Skirmish - Clueless
Skirmish
Clueless

Some new footage about the drones in Frontlines:


What’s up guys?

Friday, November 16th, 2007
DonRamoniian -
DonRamoniian

I know you guys play on your PC a lot but I was wondering if you guys have a PS3 PSN ID or 360 gamertag

SARGE, what’s yours!??!?