Archive for the 'Crysis (Nov. 16 2007)' Category
Here’s some CRYSIS Demo movieclips I captured so you guys can see the details…
Sunday, November 4th, 2007I know it’s difficult to see alot of the detail in these small clips, but it gives you an idea of how crazy the details are in game. I realize that some people’s systems won’t be able to play at these levels, or may not even be able to play the game at all, but for those people, I’d like to think that we are here to help you get the best deals and advice on upgrades.
From what I am seeing, many people are not using their existing hardware to it’s potential, relying on the standard “let the system decide” settings, which only makes you miss out on alot. 90% of the time utilize those settings only a small fraction of your systems potential, and may even result in damage/premature failure of your hardware. (as in my case, where my mobo under-volted my memory chips)
As an example: Hopefully the help I gave to NavyKnight the other night improved his experience with Battlefield… We nearly doubled his resolution and game detail, and his rig actually got almost DOUBLE the FPS at the higher settings.
I’m happy to help walk anyone through finding out what you have, and how to get the most of it without burning it up.
Just hit me up on TS. I have also started a new “PAGE” posting (look to the right side) on setting up your rig properly, customizing settings, overclocking, cooling, etc. Like I said… many are not using their machines to anywhere near their potential, or a few simple steps can dramatically improve your game experience.
But here are the clips. (Yes, I am working on being able to play more than once.)
Character Shadow cast to ground:
The water beading off your goggles when you come up:
The detail in the water reflections/refraction:
The explosion of a vehicle with shockwave ripple:
The detail in the underbrush/terrain:
The shockwave ripple coming off of a grenade:
And even a different terrain detail shot:
Detail levels in Crysis
Monday, October 22nd, 2007People running full detail will seemingly be at a disadvantage to those running low, as on low detail it’s obviously going to be easier to pick out characters against the textures. I guess it remains to be seen.
In addition to the Crysis system requirements we have released yesterday evening, we would like to provide you with some ingame screenshots of a Crysis level. They show the different detail settings of the game, beginning from low up to very high. This should give you a good overview what graphic quality you can expect on your system.
View the whole News area [ HERE ]
Crysis Single Player Demo Moves to October 26, 2007
Tuesday, September 25th, 2007EA AND CRYTEK ANNOUNCE NOVEMBER 16TH RELEASE DATE FOR CRYSIS
Sunday, September 23rd, 2007Not sure if this was posted before, or if anyone knew it…
EA AND CRYTEK ANNOUNCE NOVEMBER 16TH RELEASE DATE FOR CRYSIS
Start Counting Down to One of the Year’s Most Highly Anticipated First Person Shooters
Redwood City, Calif. – August 2, 2007 – Electronic Arts Inc. (NASDAQ: ERTS) and Crytek, award-winning developers of Far Cry, today announced that CrysisTM, will be hitting retail stores in North America and Europe on November 16, 2007 exclusively for the PC. A technical achievement featuring stunning DirectX 10 and DirectX 9 visuals, cunning gameplay, and an epic story, Crysis is recognized as one of the most anticipated PC games and first person shooters of 2007, recently winning Best PC game from the Game Critics Awards: Best of E3 2007.

